Any time a new technology is introduced to the public, the initial conversation surrounding it is often centered around one thing — entertainment value. This is how many innovators get people on board with new tech; if something is fun to interact with, people are more likely to make a habit of using it.
The growing virtual reality craze is the latest example of this in action. For decades, consumers have been promised the world where they could strap on a device and be fully immersed in a new digital reality — and they’ve been promised, first and foremost, that it would be fun.
But as it is with many other innovations, entertainment is only the tip of the iceberg.
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