Training + Free Stuff
Training + Free Stuff
eBooks
Emojis
A guide for emoticon apps
Storming the
Ivory Tower
Simple UX theory
for a complex world
Stop debating &
start innovating
today!
Resources
5 Steps of
Design Thinking
12 Laws of UX
12 Laws of
Design
#Rocksauce101
#DesignPsych101.04
Hick’s Law
More choices = more decision time.
Remove noise. Focus users on one
or two key goals with a simple,
targeted design. Revise copy until
it’s simple + compelling.
#DesignPsych101.04
Hick’s Law
Folks spend most of their time with
other products. They expect yours
to work the same. Follow conventions for most things,
rolling out new ideas for something
truly special.
#DesignPsych101.06
Goal-Gradient
Effect
Effort increases as we move
closer to a goal. Show progress bars, numbers
of total steps + what’s coming
next to help motivate people
#Apps101
Design thinking
An iterative process to find an
unknown answer to an unknown
problem. Created to understand
the user, challenge assumptions,
and redefine problems in an
attempt to identify alternative
strategies + solutions.
#Apps101
Workplace silo
The mindset present when
certain departments don’t wish to
share information with others
which causes delays and
increased rework.
#Apps101
Innovation
workshop
A defined team of stakeholders
and designers explore a wide
set of ideas and create a shared
vision to move forward within a
short amount of time. It
incorporates brainstorming,
critique, and prioritization into
one condensed session.
